Der Resin Kavalier

Wednesday, August 16, 2023

The War of Franconian Succession, Part 2

Several years had passed and the Duke still had not his decision with regard to his successor. Growing increasingly feeble in both mind and body, he finally was moved to act. Dropov, now the Duchy's Prime Minister, gave his counsel. It could only be his elder son. Ernst Gustav III, after having consulted his horse and several faithful dogs, now agreed. The paperwork was drawn up. The Empress-Queen and the Imperial Diet were all notified. With the Imperial assent, the deed was done. 

The apparent heir, Ernst Gustav, continued in his rakish ways, spending his income and rents on fun, frolic and people of dubious character. Bankruptcy was not far away, and one or two more bad harvests would bring down the family. But while he played, the neighbors regarded at the increasingly dissolute heir to the House of Grunch (locally pronounced Grunk) with mixed amusement and opportunity. Something would have to be done. 

The Duke of Burgundy, their neighbor to the west, looked covetously at the district just across the river. The recent re-opening of some ancient. lost Roman silver mines was a lure he could not resist. 

To the north and east, the Landgrave of Hesse, having divided his realm among his sons, looked upon the poorly run Duchy as ripe for the taking. The question was simply, how to bring about an "incident" that could be presented to the Empress for her sanction. Oddly, Dropov offered a suggestion:

Bandits!   
"Franconian" Bandits.

 

The heretofore quiet lands near the Hessian border had seen little in the way of lawlessness. Suddenly, local merchants, usually Hessian, were being robbed. That the local Franconian merchants seemed to go about their business without any molestation struck a few as odd. Such things could not be tolerated, so the Landgrave had to act. Certainly the Duke wouldn't. So it came to pass. The Landgrave would offer his "fraternal" assistance in suppressing these outrages.


"Help" was on the way.  

Until next time...
 

Thursday, August 10, 2023

The War of Franconian Succession, Part 1

 Background. The Prussian incursion and subsequent seizure of the Austro-Hungarian province of Silesia had far greater repercussions than the simple (albeit sanguine and under duress) transfer of ownership. For although the Empress Maria-Therese retained her crown and Frederick gained a long coveted province, other forces and ancient enmities had been stirred.

Notable among these was the Elector of Bavaria's long-held claim to Middle Franconia, and ultimately all of Franconia and Swabia. But he was not the only one seeking to expand his domains. 

Alleged portrait of Ernst Gustav III, artist unknown, circa 1750.
He is wearing the Sash and Order of St. Albrecht of  Nurnburg.
The importance and role of this Order has been lost to history. 


Though the Duke of Franconia, Ernst Gustav III, had never been considered one of the Great Electors, he still retained his ancient right to a vote when it came to choosing the next Holy Roman Emperor/Empress. He did what he was told, usually backing the latest Hapsburg, but of late thinking maybe he deserved more. He just needed a way to make that happen. Unfortunately, he had just received a disturbing report from his Imperial Envoy, the wily, not really to be trusted, Baron Dropov, a Russian ex-pat in his employ. Exiled from his homeland for certain peccadillos, he had bounced from court to court, finally landing in Franconia. 

It would seem that when Dropov presented the Duke's official letter of support and congratulations to the  recently crowned Empress-Queen, a servant, at that precise moment made an inquiry to the Empress who responded almost immediately with the epithet, "That little toad...!" The rest of her comment was omitted. Dropov responded with a retort that while grammatically correct was less than diplomatic. The Empress was not amused.

Now, the Duke was getting up in years and it would soon be imperative for him to name his successor to the old, but not particularly ancient, throne of Franconia. This presented some interesting problems. He had two sons, Ernst Gustav and Karl Ernst (certain naming traditions had to be followed). The older son Ernst was a notorious cad, rake, and wastrel. This overall deadbeat also owed money to most of the petty nobles and houses in Franconia, amounting to about two-thirds of the duchy's income in a good year.  His second son was equally unsuitable, being a celibate monk of an obscure order. He was also considered "a ninny." 

Other claimants would present themselves, each a noble of greater or lesser stature. All had good claims, and unlike the reigning Duke, were still in the good graces of the Empress. With so many cousins, how else could this be settled -- except by war! Until next time...
Ernst Gustav IV, heir to the Franconian ducal throne.
Artist unknown (note on back "...pay up...")




Monday, July 17, 2023

About Bonaparte: Some Rules Modifications for the British

     In my last post, I described some modifications that I use for American forces in my About Bonaparte games. At that time, I also promised the next being on modifications for the Anglo-Canadian side. I'm going to format it slightly differently than my previous two posts (for some reason the paragraphs had little separation. Hopefully, I've corrected it this time).

    Some of the changes aren't really changes at all, but rather modifications and/or clarifications. Part of the reason is because Canada was considered a "backwater" as far as War Office was concerned. Officers relieved or otherwise removed from the Peninsula (where the "real" action was) were good enough for Canada. Americans? Ah, just a bunch of republican upstarts and amateurs. 
 
British light 6-pounder
    Under the existing About Bonaparte rules, British infantry always deploy into line formation, never attack columns. Road columns for movement only may be used. British regulars are always considered Veterans after 1809.  All British infantry will have an Officer attached. In AB, the attachment of an officer definitely has positive morale effects. For Spain, maybe that's perfectly true, although I have my doubts.

British line with skirmishers out front
    My modifications here are minor. The British forces in Canada were basically garrison forces. What actions they had prior to 1812 were primarily border control and policing. The local tribes were relatively peaceful, and the military presence of the U.S. south of the border was minimal. So, here's what I've done:
    1. Only British reinforcements in late 1813/1814 will be considered Veterans. Troops in Canada prior to the war will be considered Trained.
    2.  All units must have an attached Officer. Attached Officers will be diced for prior to the start of the game. 1-4, they will not affect morale when a flag is thrown. On a 5/6 they will operate normally, allowing the unit to ignore one morale hit.
    3. RN sailors act as (Trained) skirmishers on land, never Veteran. RN artillery crews on land will be considered Veteran.
    4. Canadian Sedentary Militia will always be considered Green. Select Embodied Militia and Canadian Artillery will always be considered Trained. All Anglo-Canadian artillery will be light.
    5. Each Brigade (3-4 units) requires a General Officer. Two or more Brigades acting together will require an additional General Officer and 2 Aides (Officers).
    6. Anglo-Canadian cavalry were primarily used as scouts or recon. I only know of one cavalry charge, and that was a single troop of light dragoons charging an American company (who were able to get to cover in time).
    7. Native allies will always be considered Irregulars. They will follow the rules outlined in the American War of Independence/French and Indian War sections of the basic rules.

    Well, that's it for now. I have come to like these rules. They are by no means perfect, what rules are? But they play fairly well (and of course are subject to local modification). For those who are interested, they are available from Caliver Books: Partizan Press and authored by Dirk Donvil. Check them out at www.caliverbooks.com . Until next time...

Sunday, July 9, 2023

About Bonaparte: Some Rule Modifications for the War of 1812

As many of you are aware if you've followed my thoughts and musings over the last few years, the Anglo-American War of 1812 is my favorite Napoleonic Era conflict, and this goes back well-over fifty years. Recreating the war in 54mm however is something I've only done in the last seven of so years. Part of the issue, and this is applicable to other eras, is the need for a set of rules that are relatively simple but at the same time convey the essence of what is trying to be recreated. Before discovering Dirk Donvil's laudable About Bonaparte rules, I had tried several others including the almost venerable Charge! rules of Charles Grant. It was a long, albeit enjoyable trek. I have now played Dirk's rules several times including solo, club, and convention venues. They work. They are fun and they capture the spirit of Napoleonic battle. But, as always, and most of us have done this a some point in our pursuit of the hobby, we feel the need to tweak the basic rules to satisfy our particular interpretation of an issue or event. Within the basic rule set, Dirk has provided a number of properties unique to each of the major powers during the Napoleonic Wars. But while Great Britiain has a full set of these, the fledgling United States, that upstart on the other side of the Atlantic was totally ignored (along with the Royal troops in Canada). I'll discuss my American Army distinctions today and will follow up with the British next time. I've tweaked those also. American regular infantry can only deploy in line. Since the flank companies of these regiments were usually light infantry, each regiment may deploy two (2) skirmishers . American Rifle regiments, both militia and regulars, always deploy as skirmishers, unless behind works or fortifications. U.S. Regiments 1-7 are considered to be trained, and may progress to veteran status as the war enters its second year. All other U.S. Regiments will initially be considered green. Those under the command of Scott, Ripley, or Brown may be upgraded as the game designer sees fit. U.S. Regular Artillery may be either trained or veteran . Militia line is mostly green. Miltia Rifles and/or uniformed volunteer units (very much like military clubs) drilled with more frequency and may be considered trained. Johnson's and Coffey's Regiments of Kentucky Militia are considered to be mounted rifles and veterans. Finally, U.S, forces are organized into Brigades of 3-4 regiments. Two or more Brigades will form a Division. Artillery was generally controlled at the Division level. That's the basics. I'll go into more details later or for that matter modify these as I play more games. Until next time...

Friday, June 30, 2023

What if the U.S. Army's Legion Model had been in place in 1812?

Between 1794 and 1796 the fledgling U.S. Army embarked on a new plan of organization: The Legion. Since the Founding Fathers had for the most part a classical education which emphasized Ancient Greek and Roman Law and history, it is not surprising that the new American Experiment, a Federal Republic, should look to Rome for inspiration. With a government newly created with the adoption of the Constitution after the failure of the Articles of Confederation, combined with rising tension with England, Revolutionary France, and the tribes of the newly acquired Northwest showed the need, however distasteful, for a regular army. Reliance on small regular forces and large state militias, had led to some disaterous outcomes, specifically Governor Harmar's defeat at the Battle of the Maumee (1790), and the following year when MG St. Clair's force was almost completely annihilated at the Battle of the Wabash (1791). Now, following President Washington's recomendation,and Congress' approval, a new regular army was formed, The Legion. Major General "Mad" Anthony Wayne despite some misgivings on Washington's part, assumed command. Such a model was not really new to American forces. Several, albeit smaller "Legions" had appeared at various times during the War for Independence. A bold, even reckless commander, he was a strong proponent of Von Steuben's method of discipline to the point of having the famous Blue Book reprinted for the new force. It's organization was remarkably modern in its use of combined arms. The Legion consisted of four Sub-Legions, each with their own uniform distinctions Similar to a brigade, each had two line infantry battalions, a rifle battalion, artillery battery (usually light howitzers), and a squadron of light dragoons. More importantly however was the rigorous training and discipline Wayne imposed, mixing both line and skirmisher tactics, artillery support, and rapid exploitation. In short, an army more like that of the American Civil War, rather than the European models that were quickly showing their limitations to Revolutionary France. It was this training and discipline that would lead to the American victory at the Battle of Fallen timbers in 1794. While many of the other tactics Wayne employed would be looked on today as brutal, even genocidal, it broke the Northwestern Confederacy and lead to the Treaty of Greenville in 1795. The opening of Ohio to American settlement soon followed as the first stirrings of Manifest Destiny made their appearance. Now, as it was so often in American military history, with the war "won", it was time to disband. Wayne, having died in 1796 (some say assasinated by BG Wilkinson, perhaps the greatest scoundrel in American military history after Benedict Arnold) was unable to ensure its legacy. Had he lived, perhaps this model would have continued. For me, it will continue with my 1812 forces in both 28mm and 54mm. Here are a few photos of the 1st Sub-Legion. Soon, we'll test it against a British-Canadian Brigade. Until next time...

Wednesday, May 24, 2023

Back From Huzzah! 2023

Well, it has been a few days now since I returned from the Maine Historical Wargames Association annual convention Huzzah! This was the first time since 2019 that I have attended, what with the pandemic and its associated restrictions/issues. Like meeting up with an old friend after a long time, we just picked up where we left off, albeit with some inevitable changes. Some of the vendors who usually had been there were absent, perhaps unable to recover from the aftermath of COVID's numerous disruptions. Even some old friends were unable to attend for whatever reason. Still, many were there and it was good to see them once again and like any convention,new friends and acquaintences were met. I had signed up to put on an "About Bonaparte" game based on my current Viva Iberia campaign. Though planned for six, I only had two players. Ross and Bill were both god sports about it, and surprisingly I had a couple of people who had played in my earlier 54mm games tell me they wished they had known about it. I understand that there had been some scheduling problems with the convention, so perhaps that was a contributing factor. Based on the 1806 Battle of Maida in Italy, I had transformed it to somewhere in Iberia near the village of San Pedro de Maida. Sadly, I only took a few photos showing the Anglo-Spanish line commanded by Bill.
The French forces,commanded by Ross, marched on from their side. The French Grand Battery seriously crippled the Spanish battery as the French lines inexorably marched on. A spirited firefight between the British Light Brigade and the French cavalry ended with the destruction of the French, but not before the British lights were forced back. On another note, readers of this blog will recall a couple of posts ago that I wascomplaing about painting the "diced hose" on Highland Regiments. A reader was kind enough to write in and explain that they weren't really socks, but rather called "moggins". Checking it out, I found that the word had two meanings: one unpublishable from the urban dictionary, and a second that confirmed that they were indeed the diced hose I complained about. Recently during my trip to Scotland, I was able to take a picture of said moggins (or moggans) at one of the museums we visited. Here they are:
I also had the opportunity to play in Ross' "Meet Me at the Oasis". Basically, an Anglo-Turkish force had to hold a strategtic oasis having the only source of fresh water in the area. The rules were typical Ross, that is simple and fun. I commanded the Brtish detachment of sailors, Marines, and some assorted Turks in the village. We beat back numerous assaults but were eventually overwhelmed by French numbers. It was a great way to spend a Saturday evening with good friends, a good game, and adequate refreshments of the adult variety.

Saturday, May 13, 2023

Back from Scotland! On to Huzzah!

 Travel, they say is good for the soul. I have no doubt of the truth to that statement, but at my age it can be exhausting. I have just returned from a twelve day adventure in Scotland with two of my oldest friends (and with the gracious tolerance of our respective spouses). Starting in Edinburgh, we traveled to Aberdeen, Inverness, Oban, and finally Glasgow. Side trips included several museums, castles, the Culloden battlefield, Loch Ness, more castles, two national parks, historic churches, saints' tombs, a distillery, and finally, oddly enough, still more castles. 

Urquhart Castle
The scenery was spectacular and everyone we met was both friendly and helpful. It was an exhausting trip, but one I will always treasure.

A week from today, I will be in South Portland Maine at the Huzzah! 2023 Convention. This will be the first time since the pandemic that I will have attended. While games and gaming with friends both old and new is a joy, I believe the best part of any con is renewing old friendships and enjoying the talk and company that comes it.

Not his tomb, but one containing a relic of The Bruce
I am putting one game Saturday morning using the About Bonaparte rules. Perhaps  I may see some of you there! Until next time!
Culloden Battlefield