Thoughts, ideas, and discussion of painting and gaming with plastic toy soldiers.
Der Resin Kavalier
Saturday, October 24, 2020
Friday, October 23, 2020
Viva Espana!
Wednesday, September 30, 2020
1812 and All That...Now, On to Spain!
This year I made a promise to myself to try to publish at least one post in Der Resin Kavalier, every month. Well, today being the last day of September, it's publish or perish (well, no, not really). Why Spain or even Italy for that matter (the Battle of Maida is coming up!)? First and foremost: the British Army is all painted, based, and organized for battle using the About Bonaparte rules by Dirk Donvil. A couple of boxes of AIP's Napoleonic "2nd Foreign Regiment Chasseur -1810" (Set #5803) provided the French Line (and Lights, with a slight ignoring of the long-tailed coats). Some trimming required! So for the past few weeks, painting has occurred (more than usual, I might add). More to the point however, is that Napoleonics has always been my first love in this hobby...even more than AWI.
My normal routine when I am beginning to paint in a new era or scale is to do a series of what I call "master figures" -- prototypes for how I would want the rest to turn out. Fortunately, being units of usually no more than eight figures, this seems to work: more exacting on the first figure, somewhat less as short-cuts become apparent. So today, I present a few pictures of the combatants!
The first is a British Highlander, probably an old Airfix, that was given to me by my friend Ross a couple of years ago at Huzzah (along with about a dozen or so companions).
Next couple are those AIP figures I mentioned in the first paragraph. They've been painted as both light and line infantry.
Next, to add dignity to what would otherwise be a vulgar brawl, here is the first battery of the French artillery. These are AIP.
They are followed by some Wurtemberg Infantry (HaT). Who would go to Spain without allies?
Finally, we have a dragoon that I think is A Call to Arms figure. I lost the original container that was their shipping package. He is a bit slighter in build than the AIP characters but the animation more than makes up for it!
Wednesday, August 19, 2020
A Look at the Rules
Following my last post, I re-read the rules, About Bonaparte, and compared my experience with what the rules state and the reality of the game. As I mentioned in an earlier post, the scenario was taken from One Hour Wargames with the troops selected from the mechanism described in that book (a D6). Each side had six units with the Americans having a more balanced tactical force of 3 infantry units, 2 artillery, and a unit of light dragoons. The British on the other hand ended up with 4 infantry units, 1 artillery, and 1 skirmisher unit. Typical of a Napoleonic battle? Not by a long shot, but certainly plausible for a War of 1812 scenario. As is typical with many of the scenarios in OHW, units arrived on different turns and different locations.
The mechanics of the rules were not out of the ordinary, save for the use of special dice, Movement and ranges were given in centimetres although those who are less than enamored with the metric system will find conversions to more familiar inches right alongside. Ranges did seem a bit short, although movement distances just seemed to work. The rules about support need to be read at least twice as well as the rules for "contact" (melee). The effects of "Flag" dice with their effects (and exceptions!) definitely require a read or two.
Command and control was a bit confusing at first. A number of dice needed to be thrown to activate the unit or group. That number varied depending on whether the general was present, his aides, and unassigned officers in his entourage. But after a turn or two, it becomes almost intuitive. The game went along as reported in my previous installment with only a few hitches and I think the rules are something I will definitely use.
My biggest complaint is the section on national differences. Throwing a Flag against a unit during fire or melee result (normally) in compulsory moves. For example, let say you roll four dice for fire and assume the roll ends up 1-Blank, 1-C, 1-I, and 1-F. If the target is regular infantry, the result would be one figure (I), and a 20 cm withdrawal facing the enemy. The Blank and the C(avalry) would not count. All well and good, all pretty straight forward. Unless the target is British! According to the rules, British after 1809 are considered veterans (ignore the first flag), an Officer figure must be in place with each British unit (ignore the second flag). If they were "supported", they could ignore even the third flag (if it were thrown). Most any other unit would retreat 40 cm, backs toward the enemy on the second flag! If a third flag were thrown, the unit would rout off the board.
My point is British infantry are incredibly difficult to force back, let alone rout. If they happened to be elite (British Guards), they would be forced to practically die to a man! The national characteristics definitely need to be adjusted, especially those units assigned to North America in 1812-13. 1814, however, would be another story!
Sunday, August 2, 2020
The Battle: Bridgehead, Part 2
British reinforcements begin to arrive |
American artillery deployed. |
British artillery had some difficulty |
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British firepower begins to tell |
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Disaster looms for the Americans! |
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The 2nd gun deploys and fires |
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British casualties continue to mount |
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The 2nd Light Dragoons finally appear |
So, how did the rules play out? Well, my opinion will have to wait until next time. But until then, check out this link: Dale's Wargames .
Monday, July 27, 2020
The Battle: Bridgehead, Part 1
The initial American position. |
The picture on the left shows the American unit occupying the "unfriendly" side of the bridge. On the right in the woods are two skirmishers from the unit. The photo below shows the initial advance of the British.
British skirmishers and gun enter the board from the North. |
Return fire from Red inflicted 2 casualties on the infantry.
Turn 2 saw the first reinforcement for Blue. Trundling across the bridge from the road, an American light (6 pdr.) iron gun took up position to the right of the Americans. Red was not scheduled for reinforcement this turn. Meanwhile, the British advanced and fired without effect. American return fire saw one skirmisher down.
The Lights advance. The gun is desperately trying to deploy. |
British casualties begin to mount. |
Game fellows, All. But the combined firepower was too much! |
Friday, July 24, 2020
Testing the Rules, Part 1
In my last post, I described a set of rules for battles with 54mm figures that appeared to be both comprehensive and fast.Written by Dirk Donvil and available from Caliver Books (Partizan Press), they are called About Bonaparte. In this installment and the following, I will report on a battle fought using these rules (with a couple of tweaks for the War of 1812). The scenario is drawn from One-Hour Wargames by Neil Thomas and is #5 Bridgehead. I copied the map although I enlarged it somewhat to an area of 4 feet by 3 feet (my dining area table is 5' by 3'). The map is shown below:
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The American Army will be entering from the South, the British from primarily the North and East |
Red Force (British) rolled a 5 on a D6 giving them a force of 4 infantry, 1 artillery, and 1 skirmisher.
Blue Force (Americans) rolled a 1, giving them a force of 3 infantry, 2 artillery, and 1 cavalry.
Further dice rolls determined when and where the troops would enter and initially deploy. This gave the American force 1infantry unit, north of the bridge and within 6 inches of it at the very start of the game. On Turn One, the British would roll to determine who comes on and where. Their result was two units (1 artillery, 1skirmisher) entering at point B. On turn Two, one blue unit would arrive at point D.
So, here we have it. But before finishing up for today, let me give you some of the tweaks I mentioned earlier. Under the rules, all of the British (after 1809) are considered Veteran troops and additionally have an officer attached (this is critical when your opponent rolls a "flag" on one of his/her dice). Americans are Regulars/Trained, and have an officer with every two units, leaving one dangling if a flag is rolled against it. Otherwise, each unit of non-skirmishers may deploy 1 figure as a skirmisher. I hold to this for the British whose organization (historically) included a Light Company. The Americans at the time followed along to a certain extent except the "elite" companies in American Regiments included 2 flank companies, both often lights, whereas the British had one light, and one grenadier company for its "flanks". Thus, I allow an American unit to deploy 2 figures in a skirmisher role.
Next time: The Battle!