Der Resin Kavalier

Sunday, January 26, 2020

The Battle of Freeman's Farm, Part 1

Freeman's Farm: Preparation and Opening Moves

For those of us of a certain age, Young and Lawford's Charge! Or How to Play Wargames, was the holy grail as far as many of us were concerned. They were a relatively simple set, with both an "Elementary Game" and an "Advanced Game" sections. Many of the innovations we have seen in gaming had their roots here.

But time went on and new ideas, procedures, and eras proliferated.  It made the late 1960's and early 1970's and even into the 80's a veritable crucible of new and better ways of doing things...or so we thought. Things got more complex. Was it really better? That is a loaded question. For me...well it's been a mixed result. I've gone from simple to complex and finally back to simple. At my age simple is better!

Freeman's Farm is a return to my roots: toy soldiers, simple rules, and lots of dice. The scenario was simple: the Americans needed to drive Hamilton's Brigade off the table. Von Riedsel could arrive with his Brunswickers (cleverly disguised as Hessians) any time after turn four. Once that occurred, Frasier's Brigade in its redoubt would be allowed to actively move in support of the Royal forces. It was a race. Initially, the Americans under Morgan and Poor had an almost 2:1 superiority in numbers (not quality, however).


Morgan and Poor begin their advance. Frasier's Redoubt can be seen in the upper right
Off-board Movement: On the map given to both sides, there was a series of blocks. Each block required a full move to pass through before finally moving onto the table. The Germans were required to spend the first two turns in a "strategic reserve". Starting turn 3, they could begin to move toward the game table. The earliest they could arrive was turn 4, the latest (if they tried come on the flank) would be turn 6. Does one come on early, through a limiting space behind the British, or be more daring, and come on either the left of right flank forcing the Americans to face a fresh and relatively strong force of German Regulars?



Hamilton's Brigade awaits. Freeamn's Farm is just behind them
Frasier's Redoubt

2 comments:

  1. Lovely figures, Al! The one thing I would take from today's gaming for Charge would be Sabot bases! Was this game played in Hudson? Hope you take it to Huzzah!
    Dick (that's my name, not my personality) Bryant

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  2. Thank you, Dick. I actually do have bases for some, but not all the units. They have magnetic sheets on them which hold the fender washers that are glued to the figure base. I just need to make more before Huzzah! this May. Yes, we played the game last Thursday at Hudson. Everyone seemed to enjoy it.

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