For those of us of a certain age, Young and Lawford's Charge! Or How to Play Wargames, was the holy grail as far as many of us were concerned. They were a relatively simple set, with both an "Elementary Game" and an "Advanced Game" sections. Many of the innovations we have seen in gaming had their roots here.
But time went on and new ideas, procedures, and eras proliferated. It made the late 1960's and early 1970's and even into the 80's a veritable crucible of new and better ways of doing things...or so we thought. Things got more complex. Was it really better? That is a loaded question. For me...well it's been a mixed result. I've gone from simple to complex and finally back to simple. At my age simple is better!
Freeman's Farm is a return to my roots: toy soldiers, simple rules, and lots of dice. The scenario was simple: the Americans needed to drive Hamilton's Brigade off the table. Von Riedsel could arrive with his Brunswickers (cleverly disguised as Hessians) any time after turn four. Once that occurred, Frasier's Brigade in its redoubt would be allowed to actively move in support of the Royal forces. It was a race. Initially, the Americans under Morgan and Poor had an almost 2:1 superiority in numbers (not quality, however).
Morgan and Poor begin their advance. Frasier's Redoubt can be seen in the upper right |
Hamilton's Brigade awaits. Freeamn's Farm is just behind them |
Frasier's Redoubt |